There’s a haunting figure in a coat that will periodically appear in-person or through phone calls that come from the payphones spread around maps. What this allowed me to do is take the world in. Environments are thrilling and do have some deep horrors around each corner, but they all remain at a slow atmospheric pace. Where In Sound Mind will win some and lose others is that it isn’t as terrifying as trailers may suggest. Domineering architecture and dark corners await. Skies are purple and dark clouds roll in. These environments are intriguing in the sense that while they look of this world, taking a further glimpse at the surrounding areas reminds you of the nightmarish dreamscape you’re in. A large shopping superstore, a beachside area with a lighthouse and an abandoned trainyard are just some of these places. These locations you visit are largely the scene of the crime where your past patients have tragically died. It’s a loop that works quite well in a horror setting. At the end of any given level, you’ll have completed your task of calming the spirit of the patient down and helping them pass on. Doors (serving as portals) to these other areas are revealed by listening to tapes with a given ex-patient. Travelling into these worlds is visually striking and at times share vibes with Silent Hill. Where these worlds come from are realities based on patients our hero has previously failed. In Sound Mind has players controlling a washed-up therapist, offering constant delving into other worlds that are vivid and imaginative. In Sound Mind’s ethereal worlds aren’t perfect, but they are tantalising It’s a solid horror game with some good ideas, just shy of greatness. In Sound Mind, an atmospheric experience that’ll likely go under many’s radars, is just this. When these succeed, they’re a great feat and a wonder to behold. It’s when you have a little less budget that creating horrors can prove more challenging and beg for more creative solutions. ![]() ![]() ![]() With a big budget, horror games can be encapsulating, cinematic and enthralling. The smaller, more indie leaning side of horror games has always been intriguing to me.
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